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VideoCore: Refactor fencing system.
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@ -98,7 +98,7 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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}
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void ThreadManager::TickGPU() {
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PushCommand(GPUTickCommand(), true);
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PushCommand(GPUTickCommand());
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}
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void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
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