core_timing: Convert core timing into a class

Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
This commit is contained in:
Lioncash
2019-02-14 12:42:58 -05:00
parent fcc3aa0bbf
commit bd983414f6
53 changed files with 536 additions and 400 deletions

View File

@ -43,7 +43,8 @@ Thread::~Thread() = default;
void Thread::Stop() {
// Cancel any outstanding wakeup events for this thread
Core::Timing::UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), callback_handle);
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
callback_handle);
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
callback_handle = 0;
@ -85,13 +86,14 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
// This function might be called from any thread so we have to be cautious and use the
// thread-safe version of ScheduleEvent.
Core::Timing::ScheduleEventThreadsafe(Core::Timing::nsToCycles(nanoseconds),
kernel.ThreadWakeupCallbackEventType(), callback_handle);
Core::System::GetInstance().CoreTiming().ScheduleEventThreadsafe(
Core::Timing::nsToCycles(nanoseconds), kernel.ThreadWakeupCallbackEventType(),
callback_handle);
}
void Thread::CancelWakeupTimer() {
Core::Timing::UnscheduleEventThreadsafe(kernel.ThreadWakeupCallbackEventType(),
callback_handle);
Core::System::GetInstance().CoreTiming().UnscheduleEventThreadsafe(
kernel.ThreadWakeupCallbackEventType(), callback_handle);
}
static std::optional<s32> GetNextProcessorId(u64 mask) {
@ -190,6 +192,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
return ResultCode(-1);
}
auto& system = Core::System::GetInstance();
SharedPtr<Thread> thread(new Thread(kernel));
thread->thread_id = kernel.CreateNewThreadID();
@ -198,7 +201,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->stack_top = stack_top;
thread->tpidr_el0 = 0;
thread->nominal_priority = thread->current_priority = priority;
thread->last_running_ticks = Core::Timing::GetTicks();
thread->last_running_ticks = system.CoreTiming().GetTicks();
thread->processor_id = processor_id;
thread->ideal_core = processor_id;
thread->affinity_mask = 1ULL << processor_id;
@ -209,7 +212,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->name = std::move(name);
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
thread->owner_process = &owner_process;
thread->scheduler = &Core::System::GetInstance().Scheduler(processor_id);
thread->scheduler = &system.Scheduler(processor_id);
thread->scheduler->AddThread(thread, priority);
thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread);
@ -258,7 +261,7 @@ void Thread::SetStatus(ThreadStatus new_status) {
}
if (status == ThreadStatus::Running) {
last_running_ticks = Core::Timing::GetTicks();
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
}
status = new_status;