yuzu: Drop SDL2 and Qt frontend Vulkan requirements

Create Vulkan instances and surfaces from the Vulkan backend.
This commit is contained in:
ReinUsesLisp
2020-04-02 02:32:58 -03:00
parent bc1b4b85b0
commit bf1d66b7c0
16 changed files with 373 additions and 316 deletions

View File

@ -156,12 +156,6 @@ EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
SDL_GL_DeleteContext(window_context);
}
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const {
// Should not have been called from OpenGL
UNREACHABLE();
}
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
}