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yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
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@ -156,12 +156,6 @@ EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
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SDL_GL_DeleteContext(window_context);
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}
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void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
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void* surface) const {
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// Should not have been called from OpenGL
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UNREACHABLE();
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}
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std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
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return std::make_unique<SDLGLContext>();
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}
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