yuzu: Drop SDL2 and Qt frontend Vulkan requirements

Create Vulkan instances and surfaces from the Vulkan backend.
This commit is contained in:
ReinUsesLisp
2020-04-02 02:32:58 -03:00
parent bc1b4b85b0
commit bf1d66b7c0
16 changed files with 373 additions and 316 deletions

View File

@ -4,27 +4,21 @@
#pragma once
#include <vulkan/vulkan.h>
#include <memory>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
namespace Core {
class System;
}
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
~EmuWindow_SDL2_VK();
void Present() override;
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
bool UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr) const;
VkInstance vk_instance{};
VkSurfaceKHR vk_surface{};
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr{};
PFN_vkDestroyInstance vkDestroyInstance{};
};