shader: Avoid usage of C++20 ranges to build in clang

This commit is contained in:
ReinUsesLisp
2021-07-12 05:22:01 -03:00
committed by ameerj
parent 94af0a00f6
commit bf2956d77a
11 changed files with 47 additions and 39 deletions

View File

@ -2,12 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <ranges>
#include "common/bit_cast.h"
#include "common/bit_util.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/ir_opt/passes.h"