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Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
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@ -42,6 +42,7 @@ union TextureInstInfo {
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BitField<23, 2, u32> gather_component;
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BitField<25, 2, u32> num_derivates;
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BitField<27, 3, ImageFormat> image_format;
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BitField<30, 1, u32> ndv_is_active;
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};
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static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
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