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Shader Debugger: Fix freeze when double-clicking shader disassembly
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@ -4,7 +4,7 @@
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#pragma once
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#include <QAbstractListModel>
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#include <QAbstractTableModel>
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#include "graphics_breakpoint_observer.h"
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@ -17,14 +17,12 @@ class QSpinBox;
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class GraphicsVertexShaderWidget;
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class GraphicsVertexShaderModel : public QAbstractItemModel {
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class GraphicsVertexShaderModel : public QAbstractTableModel {
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Q_OBJECT
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public:
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GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent);
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QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
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QModelIndex parent(const QModelIndex& child) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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