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kernel/thread: Unify wait synchronization types
This is a holdover from Citra, where the 3DS has both WaitSynchronization1 and WaitSynchronizationN. The switch only has one form of wait synchronizing (literally WaitSynchonization). This allows us to throw out code that doesn't apply at all to the Switch kernel. Because of this unnecessary dichotomy within the wait synchronization utilities, we were also neglecting to properly handle waiting on multiple objects. While we're at it, we can also scrub out any lingering references to WaitSynchronization1/WaitSynchronizationN in comments, and change them to WaitSynchronization (or remove them if the mention no longer applies).
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@ -38,8 +38,7 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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const ThreadStatus thread_status = thread->GetStatus();
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread_status == ThreadStatus::WaitSynchAny ||
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thread_status == ThreadStatus::WaitSynchAll ||
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ASSERT_MSG(thread_status == ThreadStatus::WaitSynch ||
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thread_status == ThreadStatus::WaitHLEEvent,
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"Inconsistent thread statuses in waiting_threads");
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@ -49,10 +48,10 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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if (ShouldWait(thread.get()))
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continue;
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// A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or
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// in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready.
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// A thread is ready to run if it's either in ThreadStatus::WaitSynch
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// and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread_status == ThreadStatus::WaitSynchAll) {
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if (thread_status == ThreadStatus::WaitSynch) {
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ready_to_run = thread->AllWaitObjectsReady();
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}
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@ -68,33 +67,35 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
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ASSERT(!ShouldWait(thread.get()));
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if (!thread)
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if (!thread) {
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return;
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}
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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} else {
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if (thread->IsSleepingOnWait()) {
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for (const auto& object : thread->GetWaitObjects()) {
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ASSERT(!object->ShouldWait(thread.get()));
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object->Acquire(thread.get());
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}
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} else {
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Acquire(thread.get());
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}
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const std::size_t index = thread->GetWaitObjectIndex(this);
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for (const auto& object : thread->GetWaitObjects())
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for (const auto& object : thread->GetWaitObjects()) {
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object->RemoveWaitingThread(thread.get());
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}
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thread->ClearWaitObjects();
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thread->CancelWakeupTimer();
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bool resume = true;
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if (thread->HasWakeupCallback())
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if (thread->HasWakeupCallback()) {
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resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Signal, thread, this, index);
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if (resume)
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}
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if (resume) {
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thread->ResumeFromWait();
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}
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}
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void WaitObject::WakeupAllWaitingThreads() {
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