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hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
- This is how the real kernel works, and is more accurate and simpler.
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@ -180,22 +180,22 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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return cores_needing_scheduling;
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}
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void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 old_state) {
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void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Check if the state has changed, because if it hasn't there's nothing to do.
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const auto cur_state = thread->scheduling_state;
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const auto cur_state = thread->GetRawState();
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if (cur_state == old_state) {
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return;
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}
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// Update the priority queues.
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if (old_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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if (old_state == ThreadState::Runnable) {
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// If we were previously runnable, then we're not runnable now, and we should remove.
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GetPriorityQueue(kernel).Remove(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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} else if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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} else if (cur_state == ThreadState::Runnable) {
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// If we're now runnable, then we weren't previously, and we should add.
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GetPriorityQueue(kernel).PushBack(thread);
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IncrementScheduledCount(thread);
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@ -204,12 +204,12 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 ol
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}
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void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
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u32 old_priority) {
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s32 old_priority) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// If the thread is runnable, we want to change its priority in the queue.
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if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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if (thread->GetRawState() == ThreadState::Runnable) {
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GetPriorityQueue(kernel).ChangePriority(
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old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread);
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IncrementScheduledCount(thread);
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@ -222,7 +222,7 @@ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// If the thread is runnable, we want to change its affinity in the queue.
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if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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if (thread->GetRawState() == ThreadState::Runnable) {
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GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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@ -395,8 +395,8 @@ void KScheduler::YieldWithoutCoreMigration() {
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{
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KScopedSchedulerLock lock(kernel);
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const auto cur_state = cur_thread.scheduling_state;
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if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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const auto cur_state = cur_thread.GetRawState();
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if (cur_state == ThreadState::Runnable) {
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// Put the current thread at the back of the queue.
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Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
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IncrementScheduledCount(std::addressof(cur_thread));
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@ -436,8 +436,8 @@ void KScheduler::YieldWithCoreMigration() {
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{
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KScopedSchedulerLock lock(kernel);
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const auto cur_state = cur_thread.scheduling_state;
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if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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const auto cur_state = cur_thread.GetRawState();
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if (cur_state == ThreadState::Runnable) {
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// Get the current active core.
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const s32 core_id = cur_thread.GetActiveCore();
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@ -526,8 +526,8 @@ void KScheduler::YieldToAnyThread() {
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{
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KScopedSchedulerLock lock(kernel);
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const auto cur_state = cur_thread.scheduling_state;
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if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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const auto cur_state = cur_thread.GetRawState();
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if (cur_state == ThreadState::Runnable) {
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// Get the current active core.
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const s32 core_id = cur_thread.GetActiveCore();
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@ -645,7 +645,7 @@ void KScheduler::Unload(Thread* thread) {
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void KScheduler::Reload(Thread* thread) {
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if (thread) {
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ASSERT_MSG(thread->GetState() == ThreadSchedStatus::Runnable, "Thread must be runnable.");
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ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable.");
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// Cancel any outstanding wakeup events for this thread
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thread->SetIsRunning(true);
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@ -724,7 +724,7 @@ void KScheduler::SwitchToCurrent() {
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do {
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if (current_thread != nullptr && !current_thread->IsHLEThread()) {
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current_thread->context_guard.lock();
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if (!current_thread->IsRunnable()) {
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if (current_thread->GetRawState() != ThreadState::Runnable) {
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current_thread->context_guard.unlock();
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break;
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}
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@ -771,7 +771,7 @@ void KScheduler::Initialize() {
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{
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KScopedSchedulerLock lock{system.Kernel()};
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idle_thread->SetState(ThreadStatus::Ready);
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idle_thread->SetState(ThreadState::Runnable);
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}
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}
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