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synced 2025-06-16 00:17:56 -05:00
Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
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@ -299,6 +299,21 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
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ctx.WriteBuffer(&clock_snapshot, sizeof(ClockSnapshot));
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}
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void Module::Interface::CalculateStandardUserSystemClockDifferenceByUser(
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Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Time, "called");
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IPC::RequestParser rp{ctx};
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const auto snapshot_a = rp.PopRaw<ClockSnapshot>();
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const auto snapshot_b = rp.PopRaw<ClockSnapshot>();
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const u64 difference =
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snapshot_b.user_clock_context.offset - snapshot_a.user_clock_context.offset;
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<u64>(difference);
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}
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Module::Interface::Interface(std::shared_ptr<Module> time, const char* name)
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: ServiceFramework(name), time(std::move(time)) {}
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