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texture_cache: Use pre-allocated buffer for texture uploads
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@ -59,6 +59,7 @@ struct OverlapResult {
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[[nodiscard]] std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory,
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GPUVAddr gpu_addr, const ImageInfo& info,
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std::span<const u8> input,
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std::span<u8> output);
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[[nodiscard]] BufferCopy UploadBufferCopy(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
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