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shader: Address feedback
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@ -4,8 +4,6 @@
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#include <algorithm>
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#include <ranges>
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#include <tuple>
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#include <type_traits>
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#include "common/bit_cast.h"
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#include "common/bit_util.h"
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@ -40,7 +38,7 @@ void VertexATransformPass(IR::Program& program) {
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}
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void VertexBTransformPass(IR::Program& program) {
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for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Prologue) {
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return inst.Invalidate();
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@ -51,24 +49,24 @@ void VertexBTransformPass(IR::Program& program) {
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void DualVertexJoinPass(IR::Program& program) {
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const auto& blocks = program.blocks;
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s64 s = static_cast<s64>(blocks.size()) - 1;
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if (s < 1) {
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throw NotImplementedException("Dual Vertex Join pass failed, expected atleast 2 blocks!");
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const s64 sub_size = static_cast<s64>(blocks.size()) - 1;
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if (sub_size < 1) {
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throw LogicError("Dual Vertex Join pass failed, expected atleast 2 blocks");
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}
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for (s64 index = 0; index < s; index++) {
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IR::Block* const current_block = blocks[index];
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IR::Block* const next_block = blocks[index + 1];
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for (s64 index = 0; index < sub_size; ++index) {
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IR::Block* const current_block{blocks[index]};
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IR::Block* const next_block{blocks[index + 1]};
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for (IR::Inst& inst : current_block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Join) {
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IR::IREmitter ir{*current_block, IR::Block::InstructionList::s_iterator_to(inst)};
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ir.Branch(next_block);
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inst.Invalidate();
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// only 1 join should exist
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// Only 1 join should exist
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return;
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}
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}
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}
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throw NotImplementedException("Dual Vertex Join pass failed, no join present!");
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throw LogicError("Dual Vertex Join pass failed, no join present");
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}
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} // namespace Shader::Optimization
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