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GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
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@ -19,6 +19,7 @@ enum class RenderTargetFormat : u32 {
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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RGBA8_SRGB = 0xD6,
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R11G11B10_FLOAT = 0xE0,
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};
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/// Returns the number of bytes per pixel of each rendertarget format.
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