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glsl: Implement indexed attribute loads
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@ -124,15 +124,6 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex) {
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NotImplemented();
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}
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void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
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std::string_view vertex) {
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NotImplemented();
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}
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void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
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NotImplemented();
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}
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