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shader: Remove old shader management
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@ -57,53 +57,11 @@ void KeplerCompute::CallMultiMethod(u32 method, const u32* base_start, u32 amoun
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}
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}
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u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
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ASSERT(stage == ShaderType::Compute);
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const auto& buffer = launch_description.const_buffer_config[const_buffer];
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u32 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
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return result;
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}
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SamplerDescriptor KeplerCompute::AccessBoundSampler(ShaderType stage, u64 offset) const {
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return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
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}
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SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
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u64 offset) const {
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ASSERT(stage == ShaderType::Compute);
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const auto& tex_info_buffer = launch_description.const_buffer_config[const_buffer];
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const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset;
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return AccessSampler(memory_manager.Read<u32>(tex_info_address));
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}
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SamplerDescriptor KeplerCompute::AccessSampler(u32 handle) const {
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const Texture::TextureHandle tex_handle{handle};
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const Texture::TICEntry tic = GetTICEntry(tex_handle.tic_id);
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const Texture::TSCEntry tsc = GetTSCEntry(tex_handle.tsc_id);
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SamplerDescriptor result = SamplerDescriptor::FromTIC(tic);
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result.is_shadow.Assign(tsc.depth_compare_enabled.Value());
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return result;
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}
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VideoCore::GuestDriverProfile& KeplerCompute::AccessGuestDriverProfile() {
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return rasterizer->AccessGuestDriverProfile();
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}
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const VideoCore::GuestDriverProfile& KeplerCompute::AccessGuestDriverProfile() const {
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return rasterizer->AccessGuestDriverProfile();
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}
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void KeplerCompute::ProcessLaunch() {
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const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
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memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
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LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32));
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const GPUVAddr code_addr = regs.code_loc.Address() + launch_description.program_start;
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LOG_TRACE(HW_GPU, "Compute invocation launched at address 0x{:016x}", code_addr);
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rasterizer->DispatchCompute(code_addr);
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rasterizer->DispatchCompute();
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}
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Texture::TICEntry KeplerCompute::GetTICEntry(u32 tic_index) const {
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