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shader: Implement TLD4 and TLD4_B
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@ -38,6 +38,7 @@ union TextureInstInfo {
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BitField<8, 1, u32> has_bias;
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BitField<9, 1, u32> has_lod_clamp;
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BitField<10, 1, u32> relaxed_precision;
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BitField<11, 2, u32> gather_component;
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};
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static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
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