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shader: Implement TLD4 and TLD4_B
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@ -45,6 +45,12 @@ IR::Opcode IndexedInstruction(const IR::Inst& inst) {
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case IR::Opcode::BoundImageSampleDrefExplicitLod:
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case IR::Opcode::BindlessImageSampleDrefExplicitLod:
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return IR::Opcode::ImageSampleDrefExplicitLod;
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case IR::Opcode::BindlessImageGather:
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case IR::Opcode::BoundImageGather:
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return IR::Opcode::ImageGather;
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case IR::Opcode::BindlessImageGatherDref:
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case IR::Opcode::BoundImageGatherDref:
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return IR::Opcode::ImageGatherDref;
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default:
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return IR::Opcode::Void;
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}
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@ -56,11 +62,15 @@ bool IsBindless(const IR::Inst& inst) {
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case IR::Opcode::BindlessImageSampleExplicitLod:
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case IR::Opcode::BindlessImageSampleDrefImplicitLod:
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case IR::Opcode::BindlessImageSampleDrefExplicitLod:
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case IR::Opcode::BindlessImageGather:
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case IR::Opcode::BindlessImageGatherDref:
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return true;
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case IR::Opcode::BoundImageSampleImplicitLod:
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case IR::Opcode::BoundImageSampleExplicitLod:
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case IR::Opcode::BoundImageSampleDrefImplicitLod:
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case IR::Opcode::BoundImageSampleDrefExplicitLod:
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case IR::Opcode::BoundImageGather:
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case IR::Opcode::BoundImageGatherDref:
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return false;
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default:
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throw InvalidArgument("Invalid opcode {}", inst.Opcode());
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