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shader: Implement DMUL and DFMA
Also add a missing const on DADD
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@ -30,7 +30,7 @@ void DADD(TranslatorVisitor& v, u64 insn, const IR::F64& src_b) {
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const IR::F64 op_a{v.ir.FPAbsNeg(src_a, dadd.abs_a != 0, dadd.neg_a != 0)};
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const IR::F64 op_b{v.ir.FPAbsNeg(src_b, dadd.abs_b != 0, dadd.neg_b != 0)};
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IR::FpControl control{
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const IR::FpControl control{
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.no_contraction{true},
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.rounding{CastFpRounding(dadd.fp_rounding)},
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.fmz_mode{IR::FmzMode::None},
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