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ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
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@ -6,6 +6,10 @@
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/program.h"
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namespace Shader {
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struct HostTranslateInfo;
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}
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namespace Shader::Optimization {
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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@ -18,7 +22,7 @@ void LowerInt64ToInt32(IR::Program& program);
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void RescalingPass(IR::Program& program);
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void SsaRewritePass(IR::Program& program);
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void PositionPass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
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void VerificationPass(const IR::Program& program);
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// Dual Vertex
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