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Reaper: Change memory restrictions on TC depending on host memory on VK.
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@ -106,6 +106,8 @@ public:
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void TickFrame();
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void RunGarbageCollector();
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void WriteMemory(VAddr cpu_addr, u64 size);
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void CachedWriteMemory(VAddr cpu_addr, u64 size);
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@ -350,29 +352,7 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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}
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template <class P>
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void BufferCache<P>::TickFrame() {
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const bool enabled_gc = Settings::values.use_caches_gc.GetValue();
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SCOPE_EXIT({
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++frame_tick;
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delayed_destruction_ring.Tick();
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});
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// Calculate hits and shots and move hit bits to the right
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const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
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const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
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std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
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uniform_cache_hits.begin() + 1);
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std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
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uniform_cache_shots.begin() + 1);
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uniform_cache_hits[0] = 0;
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uniform_cache_shots[0] = 0;
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const bool skip_preferred = hits * 256 < shots * 251;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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const bool activate_gc = enabled_gc && total_used_memory >= EXPECTED_MEMORY;
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if (!activate_gc) {
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return;
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}
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void BufferCache<P>::RunGarbageCollector() {
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const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
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const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
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int num_iterations = aggressive_gc ? 64 : 32;
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@ -392,6 +372,28 @@ void BufferCache<P>::TickFrame() {
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}
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}
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template <class P>
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void BufferCache<P>::TickFrame() {
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// Calculate hits and shots and move hit bits to the right
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const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
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const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
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std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
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uniform_cache_hits.begin() + 1);
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std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
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uniform_cache_shots.begin() + 1);
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uniform_cache_hits[0] = 0;
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uniform_cache_shots[0] = 0;
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const bool skip_preferred = hits * 256 < shots * 251;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
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RunGarbageCollector();
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}
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++frame_tick;
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delayed_destruction_ring.Tick();
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}
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template <class P>
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void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
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ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
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