shader_ir: Implement immediate register tracking

This commit is contained in:
ReinUsesLisp
2019-03-29 18:36:07 -03:00
parent f770c17d01
commit cf4ecc1945
2 changed files with 19 additions and 1 deletions

View File

@ -7,6 +7,7 @@
#include <array>
#include <cstring>
#include <map>
#include <optional>
#include <set>
#include <string>
#include <tuple>
@ -773,6 +774,8 @@ private:
Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor);
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor);
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor);
template <typename... T>