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https://github.com/yuzu-emu/yuzu.git
synced 2025-06-28 14:37:52 -05:00
service: hid: Create appropriate hid resources
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@ -8,6 +8,7 @@
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#include "common/thread.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/input_converter.h"
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#include "core/hle/service/hid/hid_util.h"
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namespace Core::HID {
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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@ -82,7 +83,7 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
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}
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void EmulatedController::ReloadFromSettings() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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@ -118,7 +119,7 @@ void EmulatedController::ReloadFromSettings() {
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}
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void EmulatedController::ReloadColorsFromSettings() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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// Avoid updating colors if overridden by physical controller
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@ -215,7 +216,7 @@ void EmulatedController::LoadDevices() {
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}
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void EmulatedController::LoadTASParams() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
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Common::ParamPackage common_params{};
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common_params.Set("engine", "tas");
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common_params.Set("port", static_cast<int>(player_index));
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@ -264,7 +265,7 @@ void EmulatedController::LoadTASParams() {
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}
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void EmulatedController::LoadVirtualGamepadParams() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
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Common::ParamPackage common_params{};
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common_params.Set("engine", "virtual_gamepad");
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common_params.Set("port", static_cast<int>(player_index));
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@ -615,7 +616,7 @@ bool EmulatedController::IsConfiguring() const {
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}
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void EmulatedController::SaveCurrentConfig() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
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auto& player = Settings::values.players.GetValue()[player_index];
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player.connected = is_connected;
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player.controller_type = MapNPadToSettingsType(npad_type);
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@ -1212,7 +1213,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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if (!output_devices[device_index]) {
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return false;
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}
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
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@ -1238,7 +1239,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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}
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bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (!player.vibration_enabled) {
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@ -1648,7 +1649,7 @@ void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
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}
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if (is_connected) {
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LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
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NpadIdTypeToIndex(npad_id_type));
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Service::HID::NpadIdTypeToIndex(npad_id_type));
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}
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npad_type = npad_type_;
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}
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@ -6,6 +6,7 @@
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#include "core/hid/emulated_controller.h"
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#include "core/hid/emulated_devices.h"
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#include "core/hid/hid_core.h"
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#include "core/hle/service/hid/hid_util.h"
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namespace Core::HID {
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@ -98,11 +99,11 @@ const EmulatedDevices* HIDCore::GetEmulatedDevices() const {
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}
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EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) {
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return GetEmulatedController(IndexToNpadIdType(index));
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return GetEmulatedController(Service::HID::IndexToNpadIdType(index));
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}
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const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) const {
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return GetEmulatedController(IndexToNpadIdType(index));
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return GetEmulatedController(Service::HID::IndexToNpadIdType(index));
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}
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void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) {
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@ -8,6 +8,7 @@
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#include "common/common_types.h"
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#include "common/point.h"
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#include "common/uuid.h"
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#include "common/vector_math.h"
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namespace Core::HID {
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@ -598,6 +599,29 @@ struct SixAxisSensorIcInformation {
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static_assert(sizeof(SixAxisSensorIcInformation) == 0xC8,
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"SixAxisSensorIcInformation is an invalid size");
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// This is nn::hid::SixAxisSensorAttribute
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struct SixAxisSensorAttribute {
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union {
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u32 raw{};
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BitField<0, 1, u32> is_connected;
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BitField<1, 1, u32> is_interpolated;
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};
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};
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static_assert(sizeof(SixAxisSensorAttribute) == 4, "SixAxisSensorAttribute is an invalid size");
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// This is nn::hid::SixAxisSensorState
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struct SixAxisSensorState {
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s64 delta_time{};
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s64 sampling_number{};
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Common::Vec3f accel{};
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Common::Vec3f gyro{};
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Common::Vec3f rotation{};
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std::array<Common::Vec3f, 3> orientation{};
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SixAxisSensorAttribute attribute{};
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INSERT_PADDING_BYTES(4); // Reserved
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};
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static_assert(sizeof(SixAxisSensorState) == 0x60, "SixAxisSensorState is an invalid size");
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// This is nn::hid::VibrationDeviceHandle
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struct VibrationDeviceHandle {
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NpadStyleIndex npad_type{NpadStyleIndex::None};
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@ -708,60 +732,4 @@ struct UniquePadId {
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};
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static_assert(sizeof(UniquePadId) == 0x8, "UniquePadId is an invalid size");
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/// Converts a NpadIdType to an array index.
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constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
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switch (npad_id_type) {
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case NpadIdType::Player1:
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return 0;
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case NpadIdType::Player2:
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return 1;
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case NpadIdType::Player3:
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return 2;
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case NpadIdType::Player4:
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return 3;
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case NpadIdType::Player5:
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return 4;
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case NpadIdType::Player6:
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return 5;
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case NpadIdType::Player7:
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return 6;
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case NpadIdType::Player8:
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return 7;
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case NpadIdType::Handheld:
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return 8;
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case NpadIdType::Other:
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return 9;
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default:
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return 0;
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}
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}
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/// Converts an array index to a NpadIdType
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constexpr NpadIdType IndexToNpadIdType(size_t index) {
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switch (index) {
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case 0:
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return NpadIdType::Player1;
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case 1:
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return NpadIdType::Player2;
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case 2:
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return NpadIdType::Player3;
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case 3:
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return NpadIdType::Player4;
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case 4:
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return NpadIdType::Player5;
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case 5:
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return NpadIdType::Player6;
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case 6:
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return NpadIdType::Player7;
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case 7:
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return NpadIdType::Player8;
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case 8:
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return NpadIdType::Handheld;
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case 9:
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return NpadIdType::Other;
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default:
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return NpadIdType::Invalid;
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}
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}
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} // namespace Core::HID
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@ -13,14 +13,14 @@ InputInterpreter::InputInterpreter(Core::System& system)
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: npad{system.ServiceManager()
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.GetService<Service::HID::IHidServer>("hid")
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->GetResourceManager()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
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->GetNpad()} {
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ResetButtonStates();
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}
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InputInterpreter::~InputInterpreter() = default;
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void InputInterpreter::PollInput() {
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const auto button_state = npad.GetAndResetPressState();
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const auto button_state = npad->GetAndResetPressState();
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previous_index = current_index;
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current_index = (current_index + 1) % button_states.size();
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@ -16,7 +16,7 @@ enum class NpadButton : u64;
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}
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namespace Service::HID {
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class Controller_NPad;
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class NPad;
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}
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/**
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@ -101,7 +101,7 @@ public:
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}
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private:
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Service::HID::Controller_NPad& npad;
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std::shared_ptr<Service::HID::NPad> npad;
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/// Stores 9 consecutive button states polled from HID.
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std::array<Core::HID::NpadButton, 9> button_states{};
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