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Move framebuffer_layout from Common to Core
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
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@ -8,8 +8,8 @@
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#include <tuple>
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#include <utility>
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#include "common/common_types.h"
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#include "common/framebuffer_layout.h"
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#include "common/math_util.h"
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#include "core/frontend/framebuffer_layout.h"
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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