HLE/FS: Implemented GetFormatInfo

Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
This commit is contained in:
Subv
2015-12-28 13:51:44 -05:00
parent 9b2d643451
commit d26c6b3212
19 changed files with 257 additions and 62 deletions

View File

@ -82,13 +82,45 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_ExtSaveData::Open(cons
return MakeResult<std::unique_ptr<ArchiveBackend>>(std::move(archive));
}
ResultCode ArchiveFactory_ExtSaveData::Format(const Path& path) {
ResultCode ArchiveFactory_ExtSaveData::Format(const Path& path, const FileSys::ArchiveFormatInfo& format_info) {
// These folders are always created with the ExtSaveData
std::string user_path = GetExtSaveDataPath(mount_point, path) + "user/";
std::string boss_path = GetExtSaveDataPath(mount_point, path) + "boss/";
FileUtil::CreateFullPath(user_path);
FileUtil::CreateFullPath(boss_path);
return RESULT_SUCCESS;
// Write the format metadata
std::string metadata_path = GetExtSaveDataPath(mount_point, path) + "metadata";
FileUtil::IOFile file(metadata_path, "wb");
if (file.IsOpen()) {
file.WriteBytes(&format_info, sizeof(format_info));
return RESULT_SUCCESS;
}
// TODO(Subv): Find the correct error code
return ResultCode(-1);
}
ResultVal<ArchiveFormatInfo> ArchiveFactory_ExtSaveData::GetFormatInfo(const Path& path) const {
std::string metadata_path = GetExtSaveDataPath(mount_point, path) + "metadata";
FileUtil::IOFile file(metadata_path, "rb");
if (file.IsOpen()) {
ArchiveFormatInfo info;
file.ReadBytes(&info, sizeof(info));
return MakeResult<ArchiveFormatInfo>(info);
}
LOG_ERROR(Service_FS, "Could not open metadata information for archive");
// TODO(Subv): Verify error code
return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS, ErrorSummary::InvalidState, ErrorLevel::Status);
}
void ArchiveFactory_ExtSaveData::WriteIcon(const Path& path, u8* icon_data, u32 icon_size) {
std::string game_path = FileSys::GetExtSaveDataPath(GetMountPoint(), path);
FileUtil::IOFile icon_file(game_path + "icon", "wb+");
icon_file.WriteBytes(icon_data, icon_size);
}
} // namespace FileSys