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gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
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@ -343,7 +343,8 @@ union Instruction {
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} iset;
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union {
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BitField<10, 2, Register::Size> size;
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BitField<8, 2, Register::Size> dest_size;
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BitField<10, 2, Register::Size> src_size;
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BitField<12, 1, u64> is_output_signed;
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BitField<13, 1, u64> is_input_signed;
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BitField<41, 2, u64> selector;
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