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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
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@ -5,9 +5,10 @@
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#pragma once
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
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namespace Shader::IR {
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BlockList PostOrder(const BlockList& blocks);
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BlockList PostOrder(const AbstractSyntaxNode& root);
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} // namespace Shader::IR
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