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shader_ir: Unify blocks in decompiled shaders.
This commit is contained in:
committed by
FernandoS27
parent
926b80102f
commit
d5533b440c
@ -123,10 +123,15 @@ public:
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return header;
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}
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bool IsFlowStackDisabled() const {
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return disable_flow_stack;
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}
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private:
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void Decode();
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NodeBlock DecodeRange(u32 begin, u32 end);
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void DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end);
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void InsertControlFlow(NodeBlock& bb, const ShaderBlock& block);
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/**
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@ -320,6 +325,7 @@ private:
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const ProgramCode& program_code;
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const u32 main_offset;
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const std::size_t program_size;
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bool disable_flow_stack{};
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u32 coverage_begin{};
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u32 coverage_end{};
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