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shader: Implement ImageGradient
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@ -39,6 +39,7 @@ union TextureInstInfo {
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BitField<9, 1, u32> has_lod_clamp;
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BitField<10, 1, u32> relaxed_precision;
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BitField<11, 2, u32> gather_component;
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BitField<13, 2, u32> num_derivates;
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};
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static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
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