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gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
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@ -5,6 +5,7 @@
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#pragma once
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#include <memory>
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#include <stop_token>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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@ -209,7 +210,7 @@ public:
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[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value);
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void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {});
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void IncrementSyncPoint(u32 syncpoint_id);
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