InputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllers

This commit is contained in:
german77
2021-03-27 19:07:59 -05:00
parent 8a5794c4db
commit d9db1d125e
2 changed files with 24 additions and 6 deletions

View File

@ -14,6 +14,7 @@
#include "input_common/sdl/sdl.h"
union SDL_Event;
using SDL_GameController = struct _SDL_GameController;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
@ -64,6 +65,9 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
/// Returns a custom name for specific controllers because the default name is not correct
std::string GetControllerName(SDL_GameController* controller) const;
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;