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video_core: Initialize renderer with a GPU
Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance.
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@ -19,8 +19,7 @@ namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU synchronously
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class GPUSynch final : public Tegra::GPU {
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public:
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explicit GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
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explicit GPUSynch(Core::System& system);
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~GPUSynch() override;
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void Start() override;
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@ -36,9 +35,6 @@ public:
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protected:
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void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
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[[maybe_unused]] u32 value) const override {}
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private:
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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};
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} // namespace VideoCommon
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