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shader: Properly store phi on Inst
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@ -3,9 +3,9 @@
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// Refer to the license.txt file included.
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// opcode name, return type, arg1 type, arg2 type, arg3 type, arg4 type, ...
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OPCODE(Phi, Opaque, )
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OPCODE(Void, Void, )
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OPCODE(Identity, Opaque, Opaque, )
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OPCODE(Phi, Opaque, /*todo*/ )
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// Control flow
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OPCODE(Branch, Void, Label, )
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