shader: Implement delegation of Exit to dispatcher on CFG

This commit is contained in:
FernandoS27
2021-04-18 19:10:55 +02:00
committed by ameerj
parent f4b82b8dd7
commit da936d6ad8
2 changed files with 47 additions and 3 deletions

View File

@ -111,7 +111,8 @@ class CFG {
};
public:
explicit CFG(Environment& env, ObjectPool<Block>& block_pool, Location start_address);
explicit CFG(Environment& env, ObjectPool<Block>& block_pool, Location start_address,
bool exits_to_dispatcher = false);
CFG& operator=(const CFG&) = delete;
CFG(const CFG&) = delete;
@ -128,6 +129,10 @@ public:
return std::span(functions.data(), functions.size());
}
[[nodiscard]] bool ExitsToDispatcher() const {
return exits_to_dispatcher;
}
private:
void AnalyzeLabel(FunctionId function_id, Label& label);
@ -158,6 +163,8 @@ private:
boost::container::small_vector<Function, 1> functions;
FunctionId current_function_id{0};
Location program_start;
bool exits_to_dispatcher{};
Block* dispatch_block{};
};
} // namespace Shader::Maxwell::Flow