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video_core: Move morton functions to their own file
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21
src/video_core/morton.h
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21
src/video_core/morton.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "video_core/surface.h"
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namespace VideoCore {
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enum class MortonSwizzleMode { MortonToLinear, LinearToMorton };
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void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat format, u32 stride,
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u32 block_height, u32 height, u32 block_depth, u32 depth, u8* buffer,
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std::size_t buffer_size, VAddr addr);
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void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
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u8* morton_data, u8* linear_data, bool morton_to_linear);
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} // namespace VideoCore
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