OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries

This commit is contained in:
Ameer J
2023-12-19 17:32:31 -05:00
parent efe52db690
commit db8a601cf8
6 changed files with 93 additions and 49 deletions

View File

@ -28,8 +28,11 @@
namespace VideoCore {
enum class QueryType {
SamplesPassed,
PrimitivesGenerated,
TfbPrimitivesWritten,
Count,
};
constexpr std::size_t NumQueryTypes = 1;
constexpr std::size_t NumQueryTypes = static_cast<size_t>(QueryType::Count);
} // namespace VideoCore
namespace VideoCommon {
@ -44,15 +47,6 @@ public:
explicit CounterStreamBase(QueryCache& cache_, VideoCore::QueryType type_)
: cache{cache_}, type{type_} {}
/// Updates the state of the stream, enabling or disabling as needed.
void Update(bool enabled) {
if (enabled) {
Enable();
} else {
Disable();
}
}
/// Resets the stream to zero. It doesn't disable the query after resetting.
void Reset() {
if (current) {
@ -80,7 +74,6 @@ public:
return current != nullptr;
}
private:
/// Enables the stream.
void Enable() {
if (current) {
@ -97,6 +90,7 @@ private:
last = std::exchange(current, nullptr);
}
private:
QueryCache& cache;
const VideoCore::QueryType type;
@ -112,8 +106,14 @@ public:
: rasterizer{rasterizer_},
// Use reinterpret_cast instead of static_cast as workaround for
// UBSan bug (https://github.com/llvm/llvm-project/issues/59060)
cpu_memory{cpu_memory_}, streams{{CounterStream{reinterpret_cast<QueryCache&>(*this),
VideoCore::QueryType::SamplesPassed}}} {
cpu_memory{cpu_memory_}, streams{{
{CounterStream{reinterpret_cast<QueryCache&>(*this),
VideoCore::QueryType::SamplesPassed}},
{CounterStream{reinterpret_cast<QueryCache&>(*this),
VideoCore::QueryType::PrimitivesGenerated}},
{CounterStream{reinterpret_cast<QueryCache&>(*this),
VideoCore::QueryType::TfbPrimitivesWritten}},
}} {
(void)slot_async_jobs.insert(); // Null value
}
@ -157,12 +157,11 @@ public:
AsyncFlushQuery(query, timestamp, lock);
}
/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
void UpdateCounters() {
/// Enables all available GPU counters
void EnableCounters() {
std::unique_lock lock{mutex};
if (maxwell3d) {
const auto& regs = maxwell3d->regs;
Stream(VideoCore::QueryType::SamplesPassed).Update(regs.zpass_pixel_count_enable);
for (auto& stream : streams) {
stream.Enable();
}
}
@ -176,7 +175,7 @@ public:
void DisableStreams() {
std::unique_lock lock{mutex};
for (auto& stream : streams) {
stream.Update(false);
stream.Disable();
}
}
@ -353,7 +352,7 @@ private:
std::shared_ptr<std::vector<AsyncJobId>> uncommitted_flushes{};
std::list<std::shared_ptr<std::vector<AsyncJobId>>> committed_flushes;
};
}; // namespace VideoCommon
template <class QueryCache, class HostCounter>
class HostCounterBase {