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video_core: dma_pusher: Remove integrity check on command lists.
- This seems to cause softlocks in Breath of the Wild.
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@ -13,20 +13,6 @@
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namespace Tegra {
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void CommandList::RefreshIntegrityChecks(GPU& gpu) {
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command_list_hashes.resize(command_lists.size());
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for (std::size_t index = 0; index < command_lists.size(); ++index) {
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const CommandListHeader command_list_header = command_lists[index];
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std::vector<CommandHeader> command_headers(command_list_header.size);
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gpu.MemoryManager().ReadBlockUnsafe(command_list_header.addr, command_headers.data(),
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command_list_header.size * sizeof(u32));
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command_list_hashes[index] =
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Common::CityHash64(reinterpret_cast<char*>(command_headers.data()),
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command_list_header.size * sizeof(u32));
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}
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}
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DmaPusher::DmaPusher(Core::System& system, GPU& gpu) : gpu{gpu}, system{system} {}
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DmaPusher::~DmaPusher() = default;
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@ -77,8 +63,7 @@ bool DmaPusher::Step() {
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dma_pushbuffer.pop();
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} else {
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const CommandListHeader command_list_header{
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command_list.command_lists[dma_pushbuffer_subindex]};
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const u64 next_hash = command_list.command_list_hashes[dma_pushbuffer_subindex++];
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command_list.command_lists[dma_pushbuffer_subindex++]};
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const GPUVAddr dma_get = command_list_header.addr;
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if (dma_pushbuffer_subindex >= command_list.command_lists.size()) {
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@ -95,15 +80,6 @@ bool DmaPusher::Step() {
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command_headers.resize(command_list_header.size);
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gpu.MemoryManager().ReadBlockUnsafe(dma_get, command_headers.data(),
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command_list_header.size * sizeof(u32));
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// Integrity check
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const u64 new_hash = Common::CityHash64(reinterpret_cast<char*>(command_headers.data()),
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command_list_header.size * sizeof(u32));
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if (new_hash != next_hash) {
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LOG_CRITICAL(HW_GPU, "CommandList at addr=0x{:X} is corrupt, skipping!", dma_get);
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dma_pushbuffer.pop();
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return true;
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}
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}
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for (std::size_t index = 0; index < command_headers.size();) {
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const CommandHeader& command_header = command_headers[index];
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