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glsl: Use NotImplemented macro with function name output
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@ -14,10 +14,6 @@
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namespace Shader::Backend::GLSL {
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static void NotImplemented() {
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throw NotImplementedException("GLSL instruction");
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}
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void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
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const size_t num_args{phi.NumArgs()};
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for (size_t i = 0; i < num_args; ++i) {
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