glsl: Use NotImplemented macro with function name output

This commit is contained in:
ameerj
2021-05-31 12:53:40 -04:00
parent 3a024b3026
commit df53046d68
10 changed files with 103 additions and 104 deletions

View File

@ -14,10 +14,6 @@
namespace Shader::Backend::GLSL {
static void NotImplemented() {
throw NotImplementedException("GLSL instruction");
}
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {