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glsl: Use NotImplemented macro with function name output
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@ -17,13 +17,13 @@ void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
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void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
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@ -39,7 +39,7 @@ void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
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void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
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