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glsl: Use NotImplemented macro with function name output
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@ -38,7 +38,7 @@ std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
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} // namespace
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void EmitLaneId([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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@ -150,7 +150,7 @@ void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view val
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void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view op_a, [[maybe_unused]] std::string_view op_b,
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[[maybe_unused]] std::string_view swizzle) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
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