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Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
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@ -303,7 +303,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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auto GetSource = [&](Source source) -> Math::Vec4<u8> {
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switch (source) {
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// TODO: What's the difference between these two?
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case Source::PrimaryColor:
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case Source::PrimaryFragmentColor:
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return primary_color;
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case Source::Texture0:
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