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shader_recompiler: Use functions for indirect const buffer accesses
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@ -294,6 +294,13 @@ public:
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std::vector<Id> interfaces;
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Id load_const_func_u8{};
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Id load_const_func_u16{};
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Id load_const_func_u32{};
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Id load_const_func_f32{};
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Id load_const_func_u32x2{};
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Id load_const_func_u32x4{};
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private:
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void DefineCommonTypes(const Info& info);
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void DefineCommonConstants();
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@ -302,6 +309,7 @@ private:
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void DefineSharedMemory(const IR::Program& program);
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void DefineSharedMemoryFunctions(const IR::Program& program);
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void DefineConstantBuffers(const Info& info, u32& binding);
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void DefineConstantBufferIndirectFunctions(const Info& info);
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void DefineStorageBuffers(const Info& info, u32& binding);
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void DefineTextureBuffers(const Info& info, u32& binding);
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void DefineImageBuffers(const Info& info, u32& binding);
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