Implement Bindless Samplers and TEX_B in the IR.

This commit is contained in:
Fernando Sahmkow
2019-03-26 17:05:23 -04:00
committed by FernandoS27
parent c4ac05c82c
commit e28fd3d0a5
4 changed files with 77 additions and 16 deletions

View File

@ -196,9 +196,12 @@ enum class ExitMethod {
class Sampler {
public:
Sampler() = default;
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow)
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
bool is_array, bool is_shadow, bool is_bindless)
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{is_bindless} {}
~Sampler() = default;
std::size_t GetOffset() const {
return offset;
@ -233,6 +236,7 @@ private:
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
};
class ConstBuffer {
@ -730,6 +734,10 @@ private:
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
// Accesses a texture sampler for a bindless texture.
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow);
/// Extracts a sequence of bits from a node
Node BitfieldExtract(Node value, u32 offset, u32 bits);
@ -741,9 +749,11 @@ private:
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
bool is_array, bool is_aoffi);
Node4 GetTexCode(
Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, bool is_array,
bool is_aoffi, bool is_bindless = false,
Tegra::Shader::Register bindless_reg = static_cast<Tegra::Shader::Register>(0));
Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
@ -760,10 +770,12 @@ private:
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi);
Node4 GetTextureCode(
Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords, Node array,
Node depth_compare, u32 bias_offset, std::vector<Node> aoffi, bool is_bindless = false,
Tegra::Shader::Register bindless_reg = static_cast<Tegra::Shader::Register>(0));
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
u64 byte_height);
@ -833,6 +845,7 @@ private:
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
std::map<u32, ConstBuffer> used_cbufs;
std::set<Sampler> used_samplers;
std::map<std::pair<u32, u32>, Sampler> used_bindless_samplers;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::set<GlobalMemoryBase> used_global_memory_bases;