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https://github.com/yuzu-emu/yuzu.git
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Implement Bindless Samplers and TEX_B in the IR.
This commit is contained in:
committed by
FernandoS27
parent
c4ac05c82c
commit
e28fd3d0a5
@ -196,9 +196,12 @@ enum class ExitMethod {
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class Sampler {
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public:
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Sampler() = default;
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow)
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
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bool is_array, bool is_shadow, bool is_bindless)
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{is_bindless} {}
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~Sampler() = default;
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std::size_t GetOffset() const {
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return offset;
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@ -233,6 +236,7 @@ private:
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Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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};
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class ConstBuffer {
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@ -730,6 +734,10 @@ private:
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const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
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// Accesses a texture sampler for a bindless texture.
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const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow);
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/// Extracts a sequence of bits from a node
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Node BitfieldExtract(Node value, u32 offset, u32 bits);
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@ -741,9 +749,11 @@ private:
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void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
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const Node4& components);
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Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
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bool is_array, bool is_aoffi);
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Node4 GetTexCode(
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Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, bool is_array,
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bool is_aoffi, bool is_bindless = false,
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Tegra::Shader::Register bindless_reg = static_cast<Tegra::Shader::Register>(0));
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Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
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@ -760,10 +770,12 @@ private:
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bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
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std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
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Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
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Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi);
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Node4 GetTextureCode(
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Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords, Node array,
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Node depth_compare, u32 bias_offset, std::vector<Node> aoffi, bool is_bindless = false,
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Tegra::Shader::Register bindless_reg = static_cast<Tegra::Shader::Register>(0));
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Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
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u64 byte_height);
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@ -833,6 +845,7 @@ private:
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std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
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std::map<u32, ConstBuffer> used_cbufs;
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std::set<Sampler> used_samplers;
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std::map<std::pair<u32, u32>, Sampler> used_bindless_samplers;
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std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
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std::set<GlobalMemoryBase> used_global_memory_bases;
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