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shader: Add denorm flush support
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@ -31,14 +31,15 @@ struct Info {
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bool uses_local_invocation_id{};
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bool uses_fp16{};
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bool uses_fp64{};
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bool uses_fp16_denorms_flush{};
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bool uses_fp16_denorms_preserve{};
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bool uses_fp32_denorms_flush{};
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bool uses_fp32_denorms_preserve{};
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u32 constant_buffer_mask{};
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std::array<ConstantBufferDescriptor*, MAX_CBUFS> constant_buffers{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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constant_buffer_descriptors;
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std::array<StorageBufferDescriptor*, MAX_SSBOS> storage_buffers{};
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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};
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