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@ -61,7 +61,8 @@ private:
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// Loads framebuffer from emulated memory into the display information structure
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void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info);
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// Fills active OpenGL texture with the given RGBA color.
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture);
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
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const TextureInfo& texture);
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EmuWindow* render_window; ///< Handle to render window
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