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shader: FMUL, select, RRO, and MUFU fixes
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@ -330,7 +330,7 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
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return FoldBitCast<u32, f32>(inst, IR::Opcode::BitCastF32U32);
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case IR::Opcode::IAdd64:
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return FoldAdd<u64>(block, inst);
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case IR::Opcode::Select32:
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case IR::Opcode::SelectU32:
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return FoldSelect<u32>(inst);
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case IR::Opcode::LogicalAnd:
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return FoldLogicalAnd(inst);
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