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shader: Implement DMNMX, DSET, DSETP
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@ -35,4 +35,8 @@ Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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return ctx.OpSelect(ctx.F32[1], cond, true_value, false_value);
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}
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Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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return ctx.OpSelect(ctx.F64[1], cond, true_value, false_value);
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}
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} // namespace Shader::Backend::SPIRV
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