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shader: Implement DMNMX, DSET, DSETP
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@ -131,6 +131,7 @@ OPCODE(SelectU32, U32, U1,
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OPCODE(SelectU64, U64, U1, U64, U64, )
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OPCODE(SelectF16, F16, U1, F16, F16, )
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OPCODE(SelectF32, F32, U1, F32, F32, )
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OPCODE(SelectF64, F64, U1, F64, F64, )
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// Bitwise conversions
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OPCODE(BitCastU16F16, U16, F16, )
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