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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
This commit is contained in:
committed by
Fernando Sahmkow
parent
fc9bb3c3fe
commit
e66d5b88a6
@ -14,6 +14,8 @@ struct Bindings {
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u32 storage_buffer{};
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u32 texture{};
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u32 image{};
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u32 texture_scaling_index{};
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u32 image_scaling_index{};
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};
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} // namespace Shader::Backend
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