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shader: Constant propagation and global memory to storage buffer
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@ -96,6 +96,5 @@ using U64 = TypedValue<Type::U64>;
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using U32U64 = TypedValue<Type::U32 | Type::U64>;
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using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
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using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
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using ZSCO = TypedValue<Type::ZSCO>;
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} // namespace Shader::IR
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