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https://github.com/yuzu-emu/yuzu.git
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input_common: Add dual joycon support
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@ -9,6 +9,17 @@
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#include <mutex>
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#include <thread>
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#include <unordered_map>
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// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
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#endif
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#include <SDL.h>
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/sdl/sdl.h"
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@ -18,6 +29,11 @@ using SDL_GameController = struct _SDL_GameController;
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using SDL_Joystick = struct _SDL_Joystick;
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using SDL_JoystickID = s32;
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using ButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
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using ZButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
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namespace InputCommon::SDL {
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class SDLAnalogFactory;
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@ -66,8 +82,25 @@ private:
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/// Needs to be called before SDL_QuitSubSystem.
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void CloseJoysticks();
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/// Returns a custom name for specific controllers because the default name is not correct
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std::string GetControllerName(SDL_GameController* controller) const;
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/// Returns the default button bindings list for generic controllers
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ButtonBindings GetDefaultButtonBinding() const;
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/// Returns the default button bindings list for nintendo controllers
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ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
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/// Returns the button mappings from a single controller
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ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
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const ButtonBindings& switch_to_sdl_button,
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const ZButtonBindings& switch_to_sdl_axis) const;
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/// Returns the button mappings from two different controllers
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ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
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const std::shared_ptr<SDLJoystick>& joystick2,
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const ButtonBindings& switch_to_sdl_button,
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const ZButtonBindings& switch_to_sdl_axis) const;
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/// Returns true if the button is on the left joycon
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bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
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// Set to true if SDL supports game controller subsystem
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bool has_gamecontroller = false;
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