input_common: Add dual joycon support

This commit is contained in:
german77
2021-05-15 22:48:37 -05:00
parent 5068279f23
commit ea4b7226a6
2 changed files with 258 additions and 60 deletions

View File

@ -9,6 +9,17 @@
#include <mutex>
#include <thread>
#include <unordered_map>
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <SDL.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/sdl/sdl.h"
@ -18,6 +29,11 @@ using SDL_GameController = struct _SDL_GameController;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
namespace InputCommon::SDL {
class SDLAnalogFactory;
@ -66,8 +82,25 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
/// Returns a custom name for specific controllers because the default name is not correct
std::string GetControllerName(SDL_GameController* controller) const;
/// Returns the default button bindings list for generic controllers
ButtonBindings GetDefaultButtonBinding() const;
/// Returns the default button bindings list for nintendo controllers
ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
/// Returns the button mappings from a single controller
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
/// Returns the button mappings from two different controllers
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const std::shared_ptr<SDLJoystick>& joystick2,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;